Thursday, July 21, 2011

TF2 Basic Damage Comparison

https://spreadsheets.google.com/spreadsheet/ccc?key=0Aq1-k7-iRV1ZdDVxZEt6NzZkMnU4a1pwV211cXUxbGc&hl=en_US

This is a spreadsheet I made a while back to showcase the difference in damage between the classes. It shows Damage Over Time (at Point Blank, Medium, and Far Ranges), and Time to Kill different health levels. The Red numbers are the best at that category.

So we see pretty much what we'd expect. For the most part Heavy dominated the Damage Over Time(DOT) chart. He is followed by Pyro, Demo, Medic/Soldier(who are actually tied for 4th), Spy & finally Scout/Engie(Tied for last). At Point Blank, we see the Heavy & Pyro still topping the chart, but rest of the crew follow thusly: Scout, Spy, Soldier, Engie/Medic & Demo trails well behind. At far range, the Heavy still dominates, for the rest we see: Demo, Soldier, Medic, Spy, Scout/Engie/Pyro(pyro is incapable of operating except with a shotgun/flaregun).
However, a funny thing happens when we look at the "Time to Kill Enemies with Health #" chart (which personally reminds me of ThAC0, or TNtbH, hehe), and the front end of the DOT chart, we notice a few interesting things. Anything less than an overhealed Heavy is best killed by a Demo at long range(Grenade Launchers aren't subject to falloff).

If you're someone who loves your maths like I do, you can learn the whole game just by reviewing the data. What this study tells me is mostly what we already know: That scouts are best at point blank attacks on targets with less than 210 health (while yes, Demo/Soldier deal more damage at this range, splash damage hurts them, and they have no way to flee), Heavy is best against large groups, and Demo's are more effective than anything else at killing things far away from them.

The one thing I really learned from this study: Medic deal more damage than soldiers over 3.5+ seconds. Spam that syringe gun!

Thanks for reading, let me know what you think!

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