Thursday, July 21, 2011

Heavy Damage Comparison - NOW WITH 100% MORE CHARTS!

https://spreadsheets.google.com/spreadsheet/ccc?key=0Aq1-k7-iRV1ZdGxXSXFzUjItaXI5M2NuV0tYTVdxZFE&hl=en_US
(Like usual grey background is default gun, red text indicates it outperforms the default gun, and highlighting indicates it's the best gun.)

Prompted by the addition of the Tomislav (the 1st time, pre-nerf) into the Heavy's arsenal, I decided to create a Damage Comparison Chart to find out how overpowered it really was. The answer: Moderately. The Tomislav was better at killing everything with a collective health of less than 1250. In case you're wondering "What's that?" 1250hp is two overhealed heavies, two medics, and a spy weilding the kunai who has taken a fall from the 2fort battlements. Also, 1250 is A LOT.

Luckily they nerfed the gun, and it got a lot better.

Now, onto the good part, the meat of the subject, and why you're reading my ramblings: What the maths tell us. So, I ran 3 different DOT(Damage over time) charts: Not spun-up, spun-up, and jump & spin(when a heavy defensively jump around a corner while spinning up mid-air, Just in Case). To be perfectly honest I expected everything I saw here. Let's do them by gun.
Sascha (Default Minigun): This gun only ever tops the chart between 2.5s & 3.5s(2s-3s for Jump & Spin), and is best at killing 750 hp of enemies(1 overhealed heavy and 2 medics). However, Sascha places 2nd in every single category. If you don't know if you're gonna be on attack or defense at any given second, then Sascha is still the best gun.
Natascha: This gun outperforms only the shotgun (and the brass beast at killing a scout who suddenly appears). The data doesn't tell us when this gun excels, because it never really does. From what I can tell, the only time you should use this is when your opponents are scout rushing, and you're the 3rd heavy. IMHO, this gun needs a boost badly.
Brass Beast: When dealing with 1000hp+ worth of enemies(1 overhealed heavy, 1 medic, and 2 soldiers), or when spun up and waiting are when this gun truly shines. If you're defending a choke point, control point, sitting on the intel, or even on forward defense(where you plop your fat ass on an allied teleporter while the engie builds his sentry) you should be using the Brass Beast.
Tomislav: Best on the move. If you ever stop to stay spun-up, and don't plan on firing that bad boy immediately, you are wasting the advantage this gun brings to the table. This is the best gun against surprise scouts(or any number of enemies with 600hp or less), and over a short time. If ever you are forced into a situation where you have to chose between staying spun up for more than 2sec or running away... RUN AWAY! Get em when they follow you around the corner. Tomislav is the best ambush gun, and should only be used to defend if absolutely necessary. (BTW, this is my fav gun.)

Oh yeah, I also did the default gun vs the family business, but it's a bit weak right now, so I'm sure I'll be updating this chart soonish.

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