Thursday, July 21, 2011

Scout Damage Comparison - WITH 100% AS MANY GRAPHS AS LAST TIME!

https://spreadsheets.google.com/spreadsheet/ccc?key=0Aq1-k7-iRV1ZdEZVbE5BRW4ycS16UmJlMndFT1AyWkE&hl=en_US
(Like usual grey background is default gun, red text indicates it outperforms the default gun, and highlighting indicates it's the best gun. This time however, you will notice the addition of Purple text, which indicates the gun is firing mini-crits. You will also notice the addition of combos. Since Scouts thrive so heavily on hit & run tactics, you're few & far in between going to actually fire more than a full clip off. It was important therefore to include combos. This is a long parenthesis, and I should probably put this is a real paragraph. Nah, fuck it.)

1st lets go over secondaries
Pistol: This gun is the best choice in almost all situations. Be careful not to spam it though. You don;t have that much ammo.
Winger: This weapon is fucking retarded. That's right. The math tells me that. Seriously though, if your opponent has between 76-85 health, then this is your gun. Otherwise, lets wait till Valve buffs it.

Primary Time!
Scattergun: Unfortunately, this gun is outperformed by every other gun at killing a single enemy of less than 200 health. But, if you're planning on fighting Soldiers or Heavies without having to time your hype meter, then this is your gun. While over time all other guns outperform it, the large clip size lets it outperform at killing a bruiser.
Shortstop: If your enemy has 150 or 175hp, then this gun is the best bet. Not only does it pack just enough punch to take out medium health enemies quickly, but it also can be used from far away, out of range of the Pyro fire, Demos grenades, or Medics needles. Great for picking off a medic quickly without incurring their patients wrath.
F.A.N: The FANs quick firing speed, but slow reload makes it great for taking out enemies with 125hp and less, but poor at killing the tougher enemies. Now, one aspect of this gun that cannot be represented in in a simple chart is the knockback. In addition to being a scout/spy killer, this gun also gives you a triple jump, and allows you to blow back dangerous heavies/pyros/demos/soldiers long enough for you to escape. One of my favorite guns, for sure.
Soda Popper: While at 1st glance, this gun doesn't seem like much, it outperforms every other gun in every category, but only while the hype meter is full. If you can time this gun properly it is truly a beast, better at killing low hp classes even than a heavy. When not hyped up, it still kills a soldier faster than the default gun, but not by much.

COMBO TIME! Now, 2 of your guns only have 2 shots, and they take forever to reload. A common practice to compensate for that reload time is to switch weapons. While switching weapons does take some time, it automatically fills your clip, and allows you to change engagement zone from point blank to medium, when the pistol is more appropriate.
What we see here is further evidence that the Winger blows. Seriously, don't use it. We also see the true strength of the Soda Popper: The ability to grant mini crits to other weapons. When it comes to killing a single enemy of 150hp or less, any combo on the board outperforms a Sascha Heavy. Now that is am achievement worth being proud of.

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