Friday, June 29, 2012

Pyro Secondary Comparison



https://docs.google.com/spreadsheet/ccc?key=0Aq1-k7-iRV1ZdHI2blB6NXBUV3o2MFNPekN2ZFhsTGc#gid=0

If you're math focused, like I am. Then you want to know, "how do these weapons stack up against each other?".

I ran the pyro's secondaries for
 1. Damage over time
 2. Flare and Forget - the detonator and scorch shot, a single shot hitting as many enemies as possible in its explosion radius, and compared to the regular flare gun hitting 1 person.
 3. Time to kill enemy with health # - This is how long it takes continuously firing against an enemy with this health. Simple enough.

Guide:
 Purple text - crits or mini-crits
 Bold text - does as much or more as the base weapon(grey highlighted numbers)
 Yellow highlighted - does more damage than the base weapon
 Red Text - Is THE BEST weapon in this situation.

Things to remember
1. Shotgun spread, inaccuracy & missed shots ARE NOT taken into consideration. We're assuming every pellet hit it's mark. Keep this in mind when comparing flareguns to shotguns.
 2. This is BASE DAMAGE ONLY. Flareguns do better at long range because they do not have damage falloff or spread, and shotguns do better in close combat because spread is concentrated & they have damage ramp-up to 150%.

Draw your own conclusions, but mine are these:
Scorch Shot is shit, Detonator's jumps and ability to explode multiple enemies make up for its low raw DPS, Reserve Shooter is best for taking out low health classes(and pyros) at close range, Flare Gun is best for taking out enemies too far to shotgun), manmelter is good if you're enemies have loads of pyros.

https://docs.google.com/spreadsheet/ccc?key=0Aq1-k7-iRV1ZdHI2blB6NXBUV3o2MFNPekN2ZFhsTGc#gid=0